Large City: Ftuz-mad Gri

Ftuz-mad Gri

Ftuz-mad Gri
Example Wood Elf architecture.
StateIrus
ProvenceZduvwachyhyëmgwë Diocese
Sub ProvenceLi̽dvrōqüe Parish
RegionWestbrush Woods
Founded1495
Community LeaderLord Sérmb Cúchī̄̄b 'Gunslinger Pearllilyz' Mp̪fēb Ca̋nvé̄r Yāb̪vé
Area157 km2 (62 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation4388 m (14396 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population37138
Population Density236 people per km2 (599 people per mi2)
Town AuraAugury
Naming
Native nameFtuz-mad Gri
Pronunciation/ftuz/ /mad/
Direct Translation[conference] [fantasy]
Translation[Not Yet Translated]

Ftuz-mad Gri (/ftuz/ /mad/ [conference] [fantasy]) is a subtropical Large City located in Li̽dvrōqüe Parish, Zduvwachyhyëmgwë Diocese, within the Irus.

The name Ftuz-mad Gri is derived from the Sylvin language, as Ftuz-mad Gri was founded by Sophie, who was culturaly Wood Elf.

Climate

Ftuz-mad Gri has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 19°C (66°F). Ftuz-mad Gri receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Ftuz-mad Gri covers an area of nearly 157 km2 (62 mi2), and an average elevation of 4388 m (14396 ft) above sea level.

Overview

Ftuz-mad Gri was founded durring the late 16th century in winter of the year 1495, by Sophie. The establishment of Ftuz-mad Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ftuz-mad Gri's construction back out of the project. Sophie pushed on reguardles, and Ftuz-mad Gri was finished, but starts off as a terible place to live.

Ftuz-mad Gri was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Ftuz-mad Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ftuz-mad Gri is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Ftuz-mad Gri's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Ftuz-mad Gri makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Ftuz-mad Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ftuz-mad Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ftuz-mad Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftuz-mad Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftuz-mad Gri's parks.

Ftuz-mad Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftuz-mad Gri.

Ftuz-mad Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ftuz-mad Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ftuz-mad Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ftuz-mad Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ftuz-mad Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftuz-mad Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftuz-mad Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftuz-mad Gri's public wards, blessings, and other arcane systems.

Ftuz-mad Gri has an Millitary Academy which trains military officers and specilists.

Ftuz-mad Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ftuz-mad Gri's grid is powered by a god's will and kindness.

Ftuz-mad Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ftuz-mad Gri has a first rate hospital which caters to anyone in need of long term medical care.

Ftuz-mad Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ftuz-mad Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftuz-mad Gri's natural decorations nor waterways.

Ftuz-mad Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ftuz-mad Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ftuz-mad Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ftuz-mad Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Ftuz-mad Gri's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Ftuz-mad Gri most nights are accompanied by colorful ribbons of light in the sky.

The Leprechaun near Ftuz-mad Gri are known to be more aggressive than normal.

Ftuz-mad Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Transmutation energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 78
  • Farmers: 106
  • Farm Laborer: 185
  • Hunters: 128
  • Milk Maids: 97
  • Ranchers: 49
  • Ranch Hands: 94
  • Shepherds: 88
    • Farmland: 151523 m2
    • Cattle and Similar Creatures: 9284
    • Poultry: 111414
    • Swine: 7427
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3713

Craftsmen

  • Arms and Toolmakers: 75
  • Blacksmiths: 79
  • Bookbinders: 47
  • Buckle-makers: 48
  • Cabinetmakers: 84
  • Candlemakers: 128
  • Carpenters: 117
  • Clothmakers: 106
  • Coach and Harness Makers: 39
  • Coopers: 95
  • Copper, Brass, Tin, Zinc, and Lead Workers: 51
  • Copyists: 35
  • Cutlers: 31
  • Fabricworkers: 86
  • Farrier: 275
  • Furriers: 23
  • Glassworkers: 132
  • Gunsmiths: 78
  • Harness-Makers: 35
  • Hatters: 72
  • Hosiery Workers: 26
  • Jewelers: 42
  • Leatherwrights: 88
  • Locksmiths: 35
  • Matchstick makers: 58
  • Musical Instrument Makers: 55
  • Painters, Structures and Fixtures: 47
  • Paper Workers: 52
  • Plasterers: 51
  • Pursemakers: 59
  • Roofers: 39
  • Ropemakers: 38
  • Rugmakers: 35
  • Saddlers: 72
  • Scabbardmakers: 78
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 34
  • Shoemakers: 35
  • Soap and Tallow Workers: 158
  • Tailors: 181
  • Tanners: 47
  • Upholsterers: 52
  • Watchmakers: 53
  • Weavers: 116
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 58
  • Butchers: 97
  • Chandlers: 97
  • Chicken Butchers: 89
  • Entrepreneurs: 38
  • Fine Clothiers: 92
  • Fishmongers: 90
  • Florists: 22
  • Potion Sellers: 61
  • Resellers: 161
  • Spice Merchants: 50
  • Wine-sellers: 74
  • Wheelwright: 58
  • Woodsellers: 36

Service workers

  • Bakers: 185
  • Barbers: 172
  • Coachmen: 53
  • Cooks: 168
  • Doctors: 83
  • Gamekeepers: 58
  • Grooms: 33
  • Hairdressers: 112
  • Healers: 107
  • Housekeepers: 106
  • Housemaids: 195
  • House Stewards: 100
  • Inns: 35
  • Laundry maids: 74
  • Maidservants: 154
  • Nursery Maids: 70
  • Pastrycooks: 132
  • Restaurateur: 161
  • Tavern Keepers: 161

Specialized Laborer

  • Ashworkers: 49
  • Bleachers: 34
  • Chemical Workers: 20
  • Coal Heavers: 70
  • In-Town Couriers: 86
  • Long Haul Couriers: 86
  • Dockyard Workers: 80
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 91
  • Millers: 88
  • Miners: 88
  • Oilmen and Polishers: 58
  • Postmen: 80
  • Pure Finder: 48
  • Skinners: 112
  • Sugar Refiners: 20
  • Tosher: 58
  • Warehousemen: 142
  • Watercarriers: 72
  • Watermen, Bargemen, etc.: 109

Skilled Laborers

  • Accountants: 47
  • Alchemist: 55
  • Clerk: 75
  • Dentists: 37
  • Educators: 96
  • Engineers: 54
  • Gardeners: 37
  • Mages: 28
  • Plumbers: 39
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 35
  • Bankers: 51
  • Civil Clerks: 77
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 80
  • Fixers: 45
  • Kami Clerk: 70
  • Landlords: 69
  • Lawyers: 44
  • Legend Keepers: 61
  • Militia Officers: 371
  • Monks, Monastic: 123
  • Monks, Civic: 116
  • Historian, Oral: 80
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 90
  • Priests: 132
  • Rangers: 50
  • Rat Catchers: 56
  • Scholars: 56
  • Spiritualist: 68
  • Slayers: 21
  • Storytellers: 125
  • Military Officers: 142

Cottage Industries

  • Brewers: 103
  • Comfort Services: 161
  • Enchanters: 42
  • Herbalists: 41
  • Jaminators: 119
  • Needleworkers: 123
  • Potters: 62
  • Preserve Makers: 116
  • Quilters: 55
  • Seamsters: 218
  • Spinners: 112
  • Tinker: 39
  • Weaver: 100

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 56
  • Costumers: 23
  • Dancers: 43
  • Drafters: 23
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 35
  • Musicians: 97
  • Painters, Art: 19
  • Playwrights: 37
  • Sculptors, Art: 32
  • Wood Carvers: 132
  • Writers: 128

Produce Industries

  • Butter Churners: 128
  • Canners: 97
  • Cheesmakers: 132
  • Ice Merchants: 16
  • Millers: 70
  • Picklers: 60
  • Smokers: 46
  • Stockmakers: 43
  • Tobacconists: 53
  • Tallowmakers: 79

14071 of Ftuz-mad Gri's population work within a Foundational Occupation.

21953 of Ftuz-mad Gri's population do not work in a formal occupation, but do contribute to the local economy. 1114 (3%) are noncontributers.

Points of Interest

Ftuz-mad Gri has a substantial mill pond located a short distance from town.

POI

History

The the a grimwar of Wild Magic, an a grimwar imbued with potent amounts of Wild Magic energies was created near Ftuz-mad Gri by in time immemorial, reportedly some time during the early 2nd century.

History